Landscape · Urban Strategy

Elevated Park
A Three-Zone Strategy

Not a claim of authorship, but the design thinking and spatial strategy I contributed to an elevated linear-park project. Faced with three disconnected urban states — street, interchange, station — how one sequencing spine stitches them into a continuous walk, and how the trickiest sunken junction becomes the scheme's highlight.

My Contribution
Concept & Strategy
Deliverables
Design thinking · delivery docs
Year
2025
Focus
Spatial organization
1600 × 900
Hero render / aerial site plan16:9 · place final image here
点 · The Problem

Three disconnected urban fragments

The site spans three utterly different urban states: at one end, street-level commercial energy; at the other, station commuter flow; and between them, the trickiest node — a sunken level with parking on the left, a museum on the right, where ground and underground flows cross.

They are severed from one another, with no spatial thread to organize the four user groups — residents, commuters, drivers, museum visitors — into one.My read: the problem isn't a missing park, but a missing narrative.

线 · My Strategy

My strategy: one sequencing spine

My core idea: one continuous walking spine that strings the three zones into a spatial narrative with rise and resolution. Each zone carries its own mood and function, yet shares one design language — linear paving rhythm, cantilevered viewing pockets, sightlines bleeding between levels.Not three parks — one continuous experience.

ZONE A

Street · Commercial

Prologue. Takes up street-level flow and commercial energy, drawing visitors in with open paving and linear seating.

A
ZONE B

Interchange · Node

The most complex pivot. Parking on the sunken left, museum on the right — activated across two levels via cantilevered decks and a sunken atrium.

B
ZONE C

Station · Terminus

Coda. Merges into the station's commuter flow, landing the narrative at a tightening spatial scale.

C

"Zone B isn't a plaza — it's a confluence of four flows."

线 · My Method

My method: from reading the site to dual-level activation

01

Site & flow analysis

Mapped the entry/exit paths of four user types, identifying Zone B as the core conflict where parking, museum, ground and station converge.

02

Three-zone framework

Set the A–B–C sequence, giving each zone its own mood and function while keeping paving and component language continuous.

03

Zone B sunken-level design

Introduced cantilevered deck pockets and a sunken atrium so the ground park and the sunken parking/museum interpenetrate in both sightline and movement.

04

Unified component language

Used cantilevered viewing pockets and linear paving rhythm as a motif across the whole line, stitching three zones into one whole.

Phase 01

Site survey & flow mapping

On-site survey; mapped entry/exit paths and conflict points of four user types.

Phase 02

Three-zone framework set

Defined the A–B–C sequence and each zone's mood.

Phase 03

Zone B deepening

Section studies of the sunken atrium and cantilevered decks.

Phase 04

Detailing & presentation

Unified the component language; produced the scheme renderings.

面 · What It Delivered

What this strategy delivered

Three once-severed urban fragments, organized under my sequencing framework into one rhythmic spatial experience. Most of all: Zone B turned from the hardest problem into the scheme's most recognizable dual-level node — the difficulty became the highlight.

3
Spatial zones unified
2
Levels activated
41
Flows, one sequence
Before · Existing site
  • Three urban fragments, severed
  • Zone B: four flows crossing chaotically
  • Ground and sunken levels disconnected
  • No unifying pedestrian thread
After · Designed
  • A–B–C sequence threads the whole line
  • Zone B becomes a signature node
  • Cantilevered decks bleed sightlines across levels
  • Four flows merge into one experience
2000 × 750
Section through Zone Blong-section · dual-level activation
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